Developing the augmented interventions proposed in the last pages of my January portfolio and film scenes. These interventions are based on the historic models made, the fragmentation of these models will be shown in future sheets. The proposed fragmented spaces below highlight the full view of the spaces as well as the point of view the user will experience.
Windmill Development: Perspective Views
User Views
Chains Development: Perspective views
User Views
More scene spaces to follow. As the project continues, I will show the compositing of these spaces with footage and other VFX.
At the moment it's not in order. The 3 scenes, after the particle breakdown, were already tracked and/or easier to track than the other scenes I have filmed. Compositing has started on the other scenes, so I will try to have other ones up soon.
The first scene is highlighting West India Quay/Canary Wharf breaking down into sugar particles to represent how this area starts to dissolve back into the grains that made it a site for initial development.
The next scene takes place outside of the Augmented Museum space so the scene still needs to be built up with other advertisements and user programs, for now it's just showing the museum's augmented tour advertisement. The last 2 scenes, take place within the Augmented Museum which is an ad-free zone. They highlight the fragmented versions of the models I built up to create an augmented architectural intervention around the user. Both scenes needs text overlays and sound effects to fully express what I want the user to experience.
I'm trying to learn 3ds Max to help me this year to produce some 3D animations for my final film. I may still model in Revit and try to import into 3dsMax, as those 2 programs have the best link, so it will be easier than using Blender or Cinema 4D. Above is my first attempt at modelling in 3ds Max, the model is based on the movement vectors in the drawing series.
Augmented reality
applications at present, how they differ, what they can do. (Wikitube,
Total Immersion, Junaio, ViewAR, etc)
The present software
visual of augmented reality verses Film/Hollywood’s impression of
augmented reality
What’s the future of
Augmented reality (based on interviews with industry developers)
Augmented Testing –
Recording the process of Setting up and Deploying Augmented Images,
Models, Video through a range of Augmented Software
Future of Augmented
Reality based on my feedback from the interviews, testing the different
software performance and limitations for myself, range of software and
hardware advancement within and related to AR technology (Gaming industry
advancement, Vuzix glasses, Google glasses, Mobile processing speeds,
Augmented SDk advancement)
In what ways will Augmented
reality have an affect on architecture – Visualisation methods, Augmenting
the city, Advantages within the built environment
Analysis of the DLR stopping at Canary Wharf during the first 12mins of Rush Hour over all 6 Platforms. The drawings highlight individual movement paths off the different trains and the routes taken passing through the concourse level. Movement of the passengers was recorded on video and mapping expressed from the footage taken.
Each drawing covers the time when a train or trains enter Canary Wharf: